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Rules

Our aim is make NitroNetball fun and enjoyable for everyone, right from simple registration and ease of organising your teams through to turning up and playing. If you have any questions, just get in touch!

Frequently Asked Questions

  1. For 5-a-side games, each team may have up to 8 players per game with only 5 allowed on the pitch at one time. You can have a larger squad and rotate players each week. You will need a minimum of 3 players to start the game.
  2. For 6-a-side games, each team may have up to 10 players per game with only 6 allowed on the pitch at one time. You can have a larger squad and rotate players each week. You will need a minimum of 4 players to start the game.
  3. A 6-a-side team may have up to 3 males on the court at any one time. Each male must be in a different area on the court (e.g. Defence, Centre, Attack).
  4. All players must be registered on the team list via the NitroNetball Website.
  5. If a team is short, or if a player is running late, the team is to notify the referee and opposition team that a fill-in player is being used. The fill-in player should be of equal skill to the division. It is both captains’ responsibly to agree on the fill-in player being used. Once a team’s regular player arrives, the fill-in player must discontinue playing.
  6. Minimum age is 15 years in our senior leagues. With explicit consent from parents/caregivers, players aged 14 years may play at our discretion.
  7. Any issue with player eligibility must be handled before or during the match. As soon as you notice an issue, notify the referee and the venue manager and/or team captains can resolve the issue immediately. It is very difficult to overturn a result once a game has finished.
  1. Depending on the length of the competition, the first few weeks are typically spent grading teams into their respective divisions. The number of teams will also determine the format of divisions, pools, quarter-finals, semi-finals, and finals.
  2. Where leagues are decided by play-offs, but teams end on the same points, final standings will be calculated by penalty shoot-out. Each player will take 5 unmarked shots. The winner will be the most successful team. If a penalty shoot-out is still drawn after 5 shots each, the game will go to sudden death.
  3. All games of 5 or 6-a-side consists of 4 x 9-minute quarters, with a 1-minute turnover period between each quarter.
  1. Bibs, balls and umpires are supplied.
    Players must wear suitable footwear. We strongly advise that all players wear court trainers, rather than other means of footwear (e.g. pumps).
  2. We ask that all jewellery is removed prior to the game. If it cannot be removed, it should be taped.
    Long hair must be tied up. If it is not tied up, then you will not be allowed to play.
  3. We ask that players keep their nails short and blunted, to avoid inflicting injury on themselves or another player. This will be checked before every game.
  4. By playing in our competitions, players are solely responsible for their safety and physical wellbeing. NitroNetball will not be held responsible for any injuries caused in-game.
  5. Umpires of each game will govern the appropriate attire of each player, including the removal of jewellery, hats, gloves and loose items of clothing, and whether footwear is appropriate.
  1. All FootballFix leagues have some awesome prizes up for grabs. Generally, winners and runners-up will receive a prize voucher with a selection of prizes. Winners will also receive a trophy and their photo will be featured online.
  1. We do our best to provide our teams with good facilities. Please read the details of our venue or contact the venue’s Centre Manager if you’d like to confirm any details regarding facilities.
  2. Smoking is not permitted either on or in close proximity to the courts. Any player in violation of this rule will be asked to leave the premises.
  3. The consumption of alcohol is not permitted either on or in close proximity to the courts. Any player in violation of this rule will be asked to leave the premises.
  1. The umpire’s decision on-field is final at all times.
  2. Any player or spectator bringing a lengthy delay to a game by protesting during the game, may be asked to leave the vicinity of the court so the game may continue without any further disruption. Where feasible, we will extend time as much as possible in order to catch up on any delays. If we are unable to do this and complications continue, this may result in a default win for the opposition.
  3. Teams with a valid complaint against a match official or other incident must put their concerns in writing within 48 hours of the incident occurring. This formal complaint can be submitted to play@nitronetball.co.nz.

5-a-side (Ladies)

These rules apply to NitroNetball’s 5-a-side competitions, including leagues and tournaments. If you have any questions, feel free to get in touch. On the most part, our 5-a-side gameplay rules are the same as regulation 7-a-side rules.

GENERAL

  1. NitroNetball’s 5-a-side leagues are Ladies only.
  2. If a team can’t make a fixture, they must contact their Centre Manager at least 24 hours before the scheduled fixture. Failure to do so, or if the Centre Manager does not receive your notification, your team will forfeit the fixture 10-0 and a potential fine for the game fee if we are unable to find a replacement for the opposition.
  3. All players must be loaded into our database prior to playing.
    See Player Eligibility above
  4. Player Positions
    Attackers ( A ) are allowed in their attacking third and the centre third.
    Centres ( C ) are allowed in each third, but are not allowed in either of the circles.
    Defenders ( D ) are allowed in their defensive third and the centre third.

GAMEPLAY

  1. First Centre pass is decided by a coin toss. The winner decides whether to take first centre pass OR decides which way they shoot first. If the winning team choose to take the first centre pass, the losing team will decide which way to shoot.
  2. The game starts and ends on the umpire’s whistle.
  3. The first centre of each quarter will be taken from the centre circle, and these will alternate from quarter to quarter.
  4. After a goal is scored, the opposition will take a ‘starting pass’ from the top of their defensive circle to restart play. The ‘starting pass’ may only be received in the first third; if a player receives the pass outside of this third, the opposition are awarded a free pass.
  5. A player may not walk with the ball. If a player receives the ball, they must keep their landing foot grounded, whilst being allowed to step or pivot with the other. If a footwork foul occurs, the opposition are awarded a free pass.
  6. A player can hold the ball for 4 seconds before release. If a player exceeds this time limit, the opposition get a free pass.
  7. Repossession occurs when a player has control of the ball, releases it, and regains possession. If this rule is violated, the umpire will award the opposition a free pass.
  8. Opposition players must be 1m away from the player with the ball.
  9. Contact against the opposition will not be tolerated. If gentle contact occurs, the umpire will award a penalty pass or shot to the opposing team, and the violating player will stand next to the player whilst the pass or shot is taken. If aggressive contact occurs, the same process will be administered, and it is at the umpire’s discretion whether further action will be taken, including: a warning, or being asked to leave the court.
  10. A player with or without the ball is deemed offside if they step outside of their designated playing zones. If this occurs, the umpire will award the opposition with a free pass. If a player is on the line but not over the line, they are not deemed offside.
  11. A player may not throw the ball from one end third to the other. If this is violated, the umpire will award the opposition with a free pass from the point where the ball was released.
  12. All fouls that are of undetermined responsibility to the umpire will be decided by a toss-up. Both players involved must stand 1metre apart with their hands by their sides until the umpire releases the ball.
  13. Substitutions are allowed to be made at any time (e.g. Roll On- Roll Off). However, the umpire must be aware, and must have stopped the game before any substitutions can be made. When a substitution is made, all existing rules are to be kept, including a maximum of three males and one male in each area of the court. If an injury occurs during the game, a substitution will be granted at the umpire’s call. All remaining players are not allowed to enter the court unless a substitution is being made. There is no limit to the number of substitutions allowed.
  14. One point is awarded if one team score a goal inside the circle. If a goal is scored from outside of the circle, then the team is awarded two points.

6-a-side (Mixed)

These rules apply to NitroNetball’s 6-a-side competitions, including leagues and tournaments. If you have any questions, feel free to get in touch. On the most part, our 6-a-side gameplay rules are the same as regulation 6-a-side rules.

GENERAL

  1. NitroNetball’s 6-a-side leagues are Mixed.
  2. If a team can’t make a fixture, they must contact their Centre Manager at least 24 hours before the scheduled fixture. Failure to do so, or if the Centre Manager does not receive your notification, your team will forfeit the fixture 10-0 and a potential fine for the game fee if we are unable to find a replacement for the opposition.
  3. All players must be loaded into our database prior to playing.
    See Player Eligibility above
  4. Player Positions
    Attackers ( A ) are allowed in their attacking third and the centre third.
    Centres ( C ) are allowed in each third, but are not allowed in either of the circles.
    Defenders ( D ) are allowed in their defensive third and the centre third.

GAMEPLAY

  1. First Centre pass is decided by a coin toss. The winner decides whether to take first centre pass OR decides which way they shoot first. If the winning team choose to take the first centre pass, the losing team will decide which way to shoot first.
  2. The game starts and ends on the umpire’s whistle.
  3. The first centre of each quarter will be taken from the centre circle, and these will alternate from quarter to quarter.
  4. After a goal is scored, the opposition will take a ‘starting pass’ from the top of their defensive circle to restart play. The ‘starting pass’ may only be received in the first third- if a player receives the pass outside of this third, the opposition are awarded a free pass.
  5. A player may not walk with the ball. If a player receives the ball, they must keep their landing foot grounded, whilst being allowed to step or pivot with the other. If a footwork foul occurs, the opposition are awarded a free pass.
  6. A player can hold the ball for 3 seconds before release. If a player exceeds this time limit, the opposition get a free pass.
  7. Repossession occurs when a player has control of the ball, releases it, and regains possession. If this rule is violated, the umpire will award the opposition a free pass.
  8. Opposition players must be 1m away from the player with the ball.
  9. Contact against the opposition will not be tolerated. If gentle contact occurs, the umpire will award a penalty pass or shot to the opposing team, and the violating player will stand next to the player whilst the pass or shot is taken. If aggressive contact occurs, the same process will be administered, and it is at the umpire’s discretion whether further action will be taken, including: a warning, or being asked to leave the court.
  10. A player with or without the ball is deemed offside if they step outside of their designated playing zones. If this occurs, the umpire will award the opposition with a free pass. If a player is on the line but not over the line, they are not deemed offside.
  11. A player may not throw the ball from one end the third to another. If this is violated, the umpire will award the opposition with a free pass from the point where the ball was released.
  12. All fouls that are of undetermined responsibility to the umpire will be decided by a toss-up. Both players involved must stand 1metre apart with their hands by their sides until the umpire releases the ball.
  13. Substitutions are allowed to be made at any time (e.g. roll-on, roll-off). However, the umpire must be aware, and must have stopped the game before any substitutions can be made. When a substitution is made, all existing rules are to be kept, including a maximum of three males and one male in each area of the court. If an injury occurs during the game, a substitution will be granted at the umpire’s call. All remaining players are not allowed to enter the court unless a substitution is being made. There is no limit to the number of substitutions allowed.
  14. One point is awarded if one team score a goal inside the circle. If a goal is scored from outside of the circle, then the team is awarded two points.